The game is fully tested & guaranteed to work. It’s the cartridge / disc only unless otherwise specified.
Sports Illustrated Championship Football/Baseball SNES Super Nintendo Game Cartridge Cleaned Tested and Guaranteed to Work!
TWO GREAT SPORTS ONE INCREDIBLE GAME! Sports Illustrated brings you two popular sporting events in one realistic package. Thrill to the non-stop action of professional football as you clash with a powerful opposing team or lead a baseball club to the championship in big league style. Its up to you to make all of the right moves and to power your squad past the competition. Both sports feature great graphics, digitized voice samples and animated sequences that celebrate big plays. You’ll feel as though you are actually at the stadium experiencing all of the excitement and glory that go with the real thing. Fade back for a touchdown pass, swing into a home run blast and have fun with an unbeatable sports duo…
PRODUCT DETAILS Sports Illustrated Championship Football/Baseball – SNES Game
UPC:758739230037
Condition:Used
Genre:Sports
Platform:Super Nintendo
Region:NTSC (N. America)
ESRB:Everyone
SKU:SNES_SPORTS_ILLUSTRATED_CHAMPIONSHIP———This game is fully cleaned, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs.This description was last updated on October 28th, 2020.
John –
Great book, but I’m a little confused about the hard cover copy I recieved. Cant deny I am a little disappointed in the stock cover design. I feel like I missed something…
Grant Robert Clarke –
A great read. This book is full of valuable content for anyone that is interested in the various skills an animator for video games may need and how they work with the rest of the development team. It’s full of valuable insights from an author that knows his stuff.
StudentUSW –
Very useful book for game animation. Doesn’t really advise you how to import the Azeri rig into Unreal which was a great shame. But a good read and has useful tips for showreels towards the back.
J.Hutton –
Brilliant book, loads of interesting information from someone with a wealth of industry experience. Well written, giving both a broad overview and important detail.
Chris L –
I’ve been a professional video game animator for 13 years and I’ve never seen such a comprehensive collection of game animation knowledge in one place before. There is now finally a definitive book on the subject. The author is a well respected animator still working in the field, so the information presented is both accurate and up to date with current practices. I highly recommend it for anyone either working in the industry or aspiring to one day.
Marvin –
Amazing
J. Cooper –
I’m not an animator and I haven’t read his book yet, but I did buy it in support as I worked with Jonathan for many years and he’s one of the most talented and driven animators I’ve ever worked with. His understanding and breadth of knowledge speaks for itself and to see him sharing that in literary form is something you should invest the time to digest, particularly if you are an aspiring animator, a practicing animator, or are generally interested in knowing more about how video games are made.
Rod –
A great, well-written exploration into the concepts of game animation and important differentiators to other animation disciplines. It should be a core resource for anyone currently working with game animation or currently learning to join the industry. I’m a technical artist working in the industry for over 15 years and found this book thoroughly articulated a lot of the hard-learned lessons and gave me some intriguing insight into other professionals experiences.
Fabian –
I really expected something a little more advanced because I already knew almost everything that the book explains, but that’s not why the book is bad. I would have loved to have a book like this a couple of years ago and I hope that the author will make a second book with more advanced content.
Emily Juliet Katske –
I’m an animator within the game development industry and I want to start by saying that Game Anim: Video Game Animation Explained is an accurate, well written, and thorough book detailing everything you need to know if you want to become an animator for video games.Video game animation is a difficult, technical process and both indie and AAA development needs an in depth understanding of the entire process from start to finish. Game Anim: Video Game Animation Explained is a phenomenal one-stop guide that tells you everything you need to know about what being a video game animator is. I love that it starts with the foundation of animation and goes on to explain the entire process, as well as how game animation fits within the larger collaboration that is game development. If you plan to get into indie development it explains the multiple hats you will have to wear – and if you plan to get into AAA development it explains the other departments you will be working intimately with. It goes over the basics AND gives a rare peek under the hood at the technical breakdown of the entire process.I have a dream of teaching video game animation and if I ever get to live that out I would make this a required reading for my class. It’s incredible. I can’t recommend this book enough.